Sarkar game

The Sarkar Game is a role-playing exercise rooted in Indian philosopher [[ P.R. Sarkar ]]’s theory of social change, designed to explore power dynamics, leadership styles, and macrohistorical cycles. Developed by futurists Peter Hayward, Joseph Voros and Sohail Inayatullah, it is widely used in workshops to help participants understand societal evolution and organizational transformation12.

Theoretical Basis

The game models Sarkar’s concept of four cyclical societal stages dominated by distinct power groups:

  1. Workers: Represent labor and grassroots movements (chaos/disruption as power).
  2. Warriors: Symbolize military/executive force (physical power).
  3. Intellectuals: Encompass knowledge/ideology creators (persuasive power).
  4. Capitalists: Control economic resources (financial power).

The ultimate goal is to transcend these stages by cultivating sadvipras – leaders who integrate the progressive aspects of all classes while prioritizing collective planetary welfare13.

Game Structure

Setup

  • Participants split into four groups, each assigned a class:
    • Workers: Given labor tools (e.g., hammers)
    • Warriors: Provided plastic weapons
    • Intellectuals: Receive books/documents
    • Capitalists: Allocated prop money12.
  • Groups occupy corners of the room, with a facilitator at the center.

Phases of Play

  1. Role Scripts: Each group receives a script outlining their motivations:
    • Workers seek security → comfort → wealth.
    • Warriors prioritize order but may resort to coercion.
    • Intellectuals focus on ideology and moral authority.
    • Capitalists strategize to accumulate and control resources12.
  2. Interaction Rounds:
    • Groups enter the game in Sarkar’s historical sequence (workers → warriors → intellectuals → capitalists).
    • Negotiations, alliances, and conflicts unfold as groups assert dominance.
    • Facilitators introduce challenges (e.g., resource scarcity, crises) to test group responses32.
  3. Reflection and Transcendence:
    • Participants analyze how power dynamics shifted and which traits became regressive.
    • Discussions focus on identifying sadvipra qualities: balancing service, protection, innovation, and equitable resource distribution12.

      Key Outcomes and Applications

  • Leadership Audits: Organizations use the game to assess if leadership styles overemphasize one power type (e.g., excessive warrior-like aggression)1.
  • Personal Growth: Participants confront “shadow” traits (e.g., pacifists discovering latent assertiveness)1.
  • Foresight Training: Integrated into futures studies workshops to illustrate how societal cycles influence strategic planning32.

The game’s strength lies in making abstract theories of social change tangible through experiential learning, revealing how power structures shape both history and potential futures123.

References

Additional References

Notes mentioning this note


Here are all the notes in this garden, along with their links, visualized as a graph.

AI and science fictionAI, future imaginaries, and futures studiesArtificial IntelligenceAnti DystopiaApproachDr. Armin GrunwaldArticle - Future FailArticle – Future of Terranascient Futures Studies...Article - Futures from RuinsArticles on FuturesArtifical general intelligence (agi)Artificial Intelligence and future imaginariesArticle – Beyond Capitalist RealismThe Blue Ant TrilogyBooks on FuturesCla gameCharacteristics of Future ImaginariesCollective MemoryCommon SenseComparable and related approachesComparison of national AI strategiesComponents of Future ImaginariesConceptual challenges and inconsistenciesConclusionCondensation of Future ImaginariesCritical Futures StudiesCultural undercurrentsCyberpunkDates and eventsDifferentiation from similar termsDigital GardenEarly Approaches to ImaginariesEffect of performativity on future imaginariesFictional Expectations from BeckertFred PolakPaper – From Critique to Cultural RecoveryFuture Imaginaries from CookFuture Imaginaries from Goode and GodheFuture ScenarioFutures StudiesFutures terminologyFuturesGlobal business networkGoalsImages of the Future from InayatullahImaginaries from Lockton and CandyImaginaries from an anthropological perspectiveImaginariesInteresting Questions in Futures Studies &...IntroductionIntroductions to Futures Thinking & ForesightJargon WatchKaffeebohnenKey questions in critical futures studiesLeitbildLiterature on Critical Futures StudiesLongtermismMaster's Thesis – Future ImaginariesMeaning-Making and AIMegatrendsMetaphorMethodsMinimum group size for (future) imaginariesMythNele fischer on critical futures studiesNo future is neutralNo such thing as “future-proof”Observations from the examination of futures and...Official futureOutlook – Application of future imaginariesOverton WindowPattern recognitionPresent futures from GrunwaldPull of the FutureQuestions for the Start of a Foresight ProjectRationalistsResearch QuestionsRoles of Future ImaginariesSarkar gameSituating the ResearcherSocial ImaginariesSociotechnical Imaginaries from JasanoffSohail InayatullahTescrealThe Difference between Present Futures and Future...Book – The Image of the FutureThe JackpotThe network stateThe Role of Futures in CapitalismThe distinction between imaginaries and future...The paradox of foresightThe vagueness of future imaginariesThinkers on futuresTools for the examination of future imaginariesTowards a definition of Future ImaginariesTraining Practice for FuturistsSorry, but this is not a trend reportTrendsVerge frameworkVisionWhat good is scientific rigor when nobody gives a...William GibsonMethod: WindtunnelingWorldbuildingCritical FuturesFuture ImaginariesIndex